MEI, S. Y.; JU, S. Y. .; ADAM, Z. . Implementing Quizizz as Game Based Learning in the Arabic Classroom. European Journal of Social Science Education and Research, [S. l.], v. 7, n. 2, p. 80–86, 2020. DOI: 10.26417/ejser.v12i1.p208-212. Disponível em: https://revistia.com/index.php/ejser/article/view/6639. Acesso em: 29 mar. 2024.